The Lucky Roll game is an intense, high-scoring dice rolling game hosted by Terry Scott and Shelley Gagnier. Each player is on their own competing against all the other players. No help or forgiveness is given.
In order to play you may arrive at any time while the game is being played.
The winner of each game is the player who has the highest score at the end of the round following the round in which game point is reached.
The current player or the score keeper may request that the dice be replayed a maximum of two times.
After the third time the dice have been played, the player must either tell the host what they see or what score they have and weather or not they wish to stay or roll. If after two attempts by the player to tell the host either what they have or what they see are unsuccessful, the player will be awarded the total score of the dice for the current round.
If a player does not respond within 3 calls, The roll of the dice goes to the next player. If the player is having computer difficulty, their turn may be given back at the discression of the Lucky Roll host.
Total score, including game point score, will only be announced at the end of each round by the score keeper. Mentioning scores at any other time is grounds for a penalty, a missed turn.
Although ribbing is acceptable, a penalty of a missed turn will be issued to any player interfering with game play by giving suggestions, stating scores or game points. Please note that any comments which are not relevant to the game, will result in a penalty of a missed turn. It is left to the discression of the host as to when and if penalties are handed out.
A lucky number will be created at the beginning of each game by rolling 6 dice. The total of the 6 dice is the lucky number for the game.
Points for the lucky number are awarded at the time of scoring if the player is able to score, otherwise they are lost.
In order to have the game run more smoothly, please abide by the following:
Be ready for your turn. This will help to insure that the game ends in a more timely manner.
When keying up, we should only hear the person whose turn it is.
If you are keying up for another person, we must hear the person whose turn it is state what they are keeping for themselves. If the host can not hear the person whose turn it is, they will be asked to speak up or get closer to the microphone.
Do not key up with any comments about another person's roll before they have said what they are doing. Example: A player might have rolled a full house, but instead of taking the fifteen hundred, they may say they are keeping 1 and rolling five. If someone keys up before the player has stated what they are doing and says Great roll! this is considered giving help. That goes for the host also.
Noone can say anything about the totle score even stating that their current roll doubles there score. until the end of the round.
Sunday at: 6:00 PM Eastern and
Thursday at: 6:00 PM Eastern.
Game point: 10,000,
Required in order to begin accumulating points: (to get off the bench), 1000,
Minimum save score 300,
Lucky number, regardless of number of dice rolled: 500,
6 dice: 2000 points:
6 dice straight,
6 of a kind,
5 dice: 1500 points:
5 of a kind,
5 dice straight,
3 of a kind plus a pair, (full house).
4 of a kind: 1000 points,
3 of a kind: 100 times the number on the dice, except 1, 1, 1 which is worth 300 points,
1: 100 points,
5: 50 points.
If you have any questions or comments, please email either Shelley or Terry.